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Spell Rules

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Spell Rules Empty Spell Rules

Post by Ban Tue Oct 06, 2015 5:12 pm

Spell Creation Rules



Spells are the manifestation of different types of magic in specific ways. Here on Divinity Quest we encourage you to be as creative as possible when registering new spells. However there are a few rules to follow when creating a new spell. Each spell must have a corresponding magic type and follow specific rules laid down by that type of magic. For example a spell within the Nature Magic type can not bend time and space to create portals used for teleportation. Instead it would have an effect based on the laws of Nature Magic, ie using trees, plants, flowers etc. There are seven different spell categories. These categories are: Supplemental, Instant Healing, Healing Over Time, Defensive, Attack, Damage Over Time and Status Effect. Spells also have a sort of 'ranking' system based on the allowable power a spell can produce. This is done by sorting the spell into levels from 1, 5, 10, 15, 25, 30, 35, 40, 45 and 50. You are only allowed more powerful spells every 5 levels. Keep in mind the power of your spells scales using your Intellect stat. A fireball at level one would have a damage rating of 8 while the same fireball, if made into a level 30 spell, would have a base damage rating of 56. This is of course before the buff from your Intellect stat comes into play. Below are a few different tables showing the allowable amounts for each spell type and level.


Attack Spells

Level 1: 8 base damage
Level 5: 16 base damage
Level 10: 24 base damage
Level 15: 32 base damage
Level 20: 40 base damage
Level 25: 48 base damage
Level 30: 56 base damage
Level 35: 64 base damage
Level 40: 72 bas damage
Level 45: 80 base damage
Level 50: 88 base damage


Instant Heal Spells

Level 1: 16 HP
Level 5: 32 HP
Level 10: 48 HP
Level 15: 64 HP
Level 20: 80 HP
Level 25: 96 HP
Level 30: 112 HP
Level 35: 128 HP
Level 40: 144 HP
Level 45: 160 HP
Level 50: 176 HP


Heal Over Time Spells

Level 1: 3 HP per post
Level 5: 6 HP per post
Level 10: 9 HP per post
Level 15: 12 HP per post
Level 20: 15 HP per post
Level 25: 18 HP per post
Level 30: 21 HP per post
Level 35: 24 HP per post
Level 40: 27 HP per post
Level 45: 30 HP per post
Level 50: 33 HP per post


Damage Over Time Spells


Level 1: 1 per post
Level 5: 5 per post
Level 10: 10 per post
Level 15: 15 per post
Level 20: 20 per post
Level 25: 25 per post
Level 30: 30 per post
Level 35: 35 per post
Level 40: 40 per post
Level 45: 45 per post
Level 50: 50 per post


Status Effect Spells


Level 1: Effected for 1 post, can effect 1 person
Level 5: Effected for 2 posts, can effect 2 people
Level 10: Effected for 3 posts, can effect 3 people
Level 15: Effected for 4 posts, can effect 4 people
Level 20: Effected for 5 posts, can effect 5 people
Level 25: Effected for 6 posts, can effect 6 people
Level 30: Effected for 7 posts, can effect 7 people
Level 35: Effected for 8 posts, can effect 8 people
Level 40: Effected for 9 posts, can effect 9 people
Level 45: Effected for 10 posts, can effect 10 people
Level 50: Effected for 11 posts, can effect 11 people


Defensive Spells

Level 1: 8 health
Level 5: 16 health
Level 10: 24 health
Level 15: 32 health
Level 20: 40 health
Level 25: 48 health
Level 30: 56 health
Level 35: 64 health
Level 40: 72 health
Level 45: 80 health
Level 50: 88 health


Supplemental Spells


Level 1: Range of 5 meters
Level 5: Range of 10 meters
Level 10: Range of 15 meters
Level 15: Range of 20 meters
Level 20: Range of 25 meters
Level 25: Range of 30 meters
Level 30: Range of 35 meters
Level 35: Range of 40 meters
Level 40: Range of 45 meters
Level 45: Range of 50 meters
Level 50: Range of 55 meters


Each level of spell requires a corresponding amount of mana in order to use. Your character must also be at the corresponding level to use that spell. For example a character of level 5 can use level 5 and level 1 spells but cannot use level 10 spells or higher. The mana cost for each level of spell is as follows:

Level 1: 10 mana to cast
Level 5: 20 mana to cast
Level 10: 30 mana to cast
Level 15: 40 mana to cast
Level 20: 50 mana to cast
Level 25: 60 mana to cast
Level 30: 70 mana to cast


Learning Spells



Here on Divinity Quest there are 3 ways to acquire spells. The first way is to simply create a character. Upon creation, every character is allowed to choose their first Magic type and can have 2 spells from that type. This means that if you create a character and choose Space-Time as your first Magic type you are allowed 2 Space-Time spells upon approval of your character. The second way to learn spells is to train them. There is a base wordcount for training each level of spell. The table for this can be found below. The third and final way you can acquire spells is by leveling up. You are allowed a certain number of spells upon reaching a new level. You can find more details on this, explaining just how many spells you get for each level, in the Level Up Rewards section of the rules.


Level 1: 200 wc
Level 5: 1,000 wc
Level 10: 2,000 wc
Level 15: 3,000 wc
Level 20: 4,000 wc
Level 25: 5,000 wc
Level 30: 6,000 wc

Spell Template

Keep in mind that SPELLS use MAGIC. Skills do not. Skills are physically unique abilities used by harnessing Natural Energy, or Qi.

Spell Name: Name of Spell.
Magic Type: The type of magic needed to use this spell.
Spell Type: What type of spell it is, Heal Over Time, Attack, Supplemental etc.

Spell Level: The level of the spell.
Spell Power: This is determined by the type and level of the spell. For HoT(Heal over Time) spells it would be the amount of HP per post it heals. For DoT(damage over time) it would be the amount of damage caused each post etc.
Spell AoE: Area of Effect or range of the spell.
Spell Cooldown: Post cooldown after use.

Spell Description: This is where you describe exactly what your spell does, what it looks like if it has a physical appearance and how it is used. Try to be as detailed as possible.

Bonus Requirements: Are there any specific or unique requirements of use/learning?
Mana Cost: The mana needed to use the spell.

Code:
[b]Spell Name:[/b] Name of Spell.
[b]Magic Type:[/b] The type of magic needed to use this spell.
[b]Spell Type:[/b] What type of spell it is, Heal Over Time, Attack, Supplemental etc.

[b]Spell Level:[/b] The level of the spell.
[b]Spell Power:[/b] This is determined by the type and level of the spell. For HoT(Heal over Time) spells it would be the amount of HP per post it heals. For DoT(damage over time) it would be the amount of damage caused each post etc.
[b]Spell AoE:[/b] Area of Effect or range of the spell.
[b]Spell Cooldown:[/b] Post cooldown after use.

[b]Spell Description:[/b] This is where you describe exactly what your spell does, what it looks like if it has a physical appearance and how it is used. Try to be as detailed as possible.

[b]Bonus Requirements:[/b] Are there any specific or unique requirements of use/learning?
[b]Mana Cost:[/b] The mana needed to use the spell.


Ban

Posts : 18
Join date : 2015-09-29

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